The key part to character design is again ...STORY! That will shape how your characters feel, sound, and appear.
It is helpful to imagine real life counterparts to your character design.
Part of your character design is testing out elements that help shape the character's personality.
Helping to depict challenges for your hero to overcome can make your character a lot more interesting.
Also, remember that the accessories that your character has should be story relevant. Make your element's count.
Once you have accounted for these elements, and they harmonize you will be amazed how your characters come together.
Make sure that you use really good reference...GOOD REFERENCE MAKES GOOD ART!
Rubric for your final character design project...
First develop a story. Your story maybe a continuation of a story that already exists, but must contain original elements. This is not copying something that already exists, but creating something new, or developing an original progression.
Second, you will need 3 characters and two accessories.
It is recommended you start with the protagonist, then the antagonist, and then a supporting character.
Your accessories need to somehow be very story centric. They need to matter for the story progression...think excalibur for King Arthur, or a lightsaber for Luke Skywalker, or the Burn Book in Mean Girls.
NO GUNS!!!
What will be graded.
1. Story Presentation
2. Character Designs
- Good underlying silhouette.
- Gesture development...does it sell their story?
- Costume...well referenced
3. Accessories
- Story Relevance
- Clear relationship to the characters
- Well Referenced
4. The basic Art Aesthetic Standards outlined in the Syllabus